Background

In 2019 I was awarded a Department of Education SBIR grant to build an educational board game about collaboration. Though the game would eventually be a series, focusing on different STEM vocations, the first prototype focused on collaboration in tech.

Research shows that the top skill missing from new employees (especially those just out of school) is collaboration. Often students spend their academic career focusing on their own success and grades. When they enter their career, they struggle with shifting to an environment where team success is valued. The aim of the game is to teach students to collaborate and why it’s important.

Approach

My team and I performed research on and tested multiple prototypes with a local school over an 2 month period. Each session we observed game play and collected qualitative and quantitative data and then iterated on the prototype. One observation was that the tokens were very difficult to put away and therefore not suitable for a classroom setting where time can be limited.

Additionally, curriculum was developed to accompany the game.

Results

At the conclusion on the grant, it was decided not to pursue publishing of the game. I felt there was something missing. The mechanics worked well, and students collaborated, but it lacked and element of excitement and was too didactic.

collboratory old Original game promo video

Next Steps

In 2023, I reworked the theme of the game. I simplified the game by combining some of the cards and reduced the number of piece by getting rid of the tokens. Additionally, I decided the base game should be general business.

We are invited to the Ed Games Expo, September 19-22, 2023.

2025

Sales Insights

Introduction This SQL project involves analyzing the sales and customer data of H+ Sport, a fictitious company that sells nutritional products and active lif...

Back to Top ↑

2023

The B.A.R.N. Framework

Introduction Writing about your projects is crucial to giving context for the work. Writing an impactful article requires a structured approach that captures...

Healthcare Insights

Introduction The project is to demonstrate the use of SQL to extract meaningful insights from a hospital database. This includes analysing patient demographi...

Design Basics

Your brain has two systems, a slow analytical side and a quick, instinctive “gut” side. For the most part, the instinctual side is lazy, conserving its energ...

Part 1: Color Theory

“Color does not add a pleasant quality to design—it reinforces it.” — Pierre Bonnard

Part 3: Color Theory

Tips for Designing a Color Palette In the first two sections of this book, Color Limitations and Color and Emotions, we looked at some interesting facts abou...

Part 2: Color Theory

Color and Emotions Mention Thanksgiving to any American and they will paint a picture in their head with gold, orange, red, and brown hues. It will also like...

Collaborate the Game

Background In 2019 I was awarded a Department of Education SBIR grant to build an educational board game about collaboration. Though the game would eventuall...

Shuffling Cards

To see a preview of this project go to Shuffling Cards on Codespaces and select the index.html file and then go live on the status bar.

Alika’s Treehouse

Alika’s Treehouse Background This project won the Capital One Women In Tech Demo Day. The challenge, “Help young women of color see themselves as a Computer ...

Part 1: How to win at a hackathon

Time and pressure can change almost anything from what it was into what it has become. Time will change, “Caterpillar into butterflies, sand into pearls...

Part 2: How to win at a hackathon

“You can’t connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your ...

Accelerating your Career

Looking back on my career, there are a few things I wish I had done earlier to boost my career progression and enhance my marketability. In this article, I w...

Part 3: How to win at a hackathon

“No struggle, no success! The strongest thunder strikes often bring the heaviest rainfall! The weight of your fulfillment depends on how wide you cast you...

Back to Top ↑